Add sorting by Block level
(cherry picked from commit e1c8326a6a71f4a15c3f123391dc3f3331ee4a7b)
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+7
-1
@@ -142,13 +142,14 @@ public:
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* @return the songs within the game that have at least one valid Step. */
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const std::vector<Song *> &GetAllSongsOfCurrentGame() const;
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std::map<int, std::vector<Song*>> GetMeterToSongsMap() const { return m_mapSongsByDifficulty; }
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void GetPreferredSortSongs( std::vector<Song*> &AddTo ) const;
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std::map<RString, std::vector<Song*>> GetPreferredSortSongsMap() const { return m_mapPreferredSectionToSongs;};
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RString SongToPreferredSortSectionName( const Song *pSong ) const;
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std::vector<RString> GetPreferredSortSectionNames() const;
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std::vector<Song*> GetPreferredSortSongsBySectionName( const RString &sSectionName ) const;
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void GetPreferredSortSongsBySectionName( const RString &sSectionName, std::vector<Song*> &AddTo ) const;
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std::vector<Song*> GetSongsByMeter( int iMeter ) const;
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const std::vector<Course*> &GetPopularCourses( CourseType ct ) const { return m_pPopularCourses[ct]; }
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Song *FindSong( RString sPath ) const;
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Song *FindSong( RString sGroup, RString sSong ) const;
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@@ -188,6 +189,7 @@ public:
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void UpdatePopular();
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void UpdateShuffled(); // re-shuffle songs and courses
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void UpdateMeterSort();
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void SetPreferredSongs(RString sPreferredSongs, bool bIsAbsolute = false);
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void SetPreferredCourses(RString sPreferredCourses, bool bIsAbsolute = false);
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void UpdatePreferredSort(RString sPreferredSongs = "PreferredSongs.txt", RString sPreferredCourses = "PreferredCourses.txt");
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@@ -225,6 +227,10 @@ protected:
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/** @brief The most popular songs ranked by number of plays. */
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std::vector<Song*> m_pPopularSongs;
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std::vector<Song*> m_pShuffledSongs; // used by GetRandomSong
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/** @brief Meter numbers and the songs with Steps that are within.*/
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std::map<int, std::vector<Song*>> m_mapSongsByDifficulty;
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struct PreferredSortSection
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{
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RString sName;
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