[ScreenEvaluation] Added RollingNumbersMaxComboClass metric. (also removed unused MaxComboNumDigits metric from C++-side)

This commit is contained in:
AJ Kelly
2011-09-23 01:26:53 -05:00
parent 8d528625de
commit d782518c14
5 changed files with 16 additions and 4 deletions
+4
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@@ -8,6 +8,10 @@ ________________________________________________________________________________
StepMania 5.0 $next | 2011????
--------------------------------------------------------------------------------
2011/09/23
----------
* [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. [AJ]
2011/09/22
----------
* [ScreenDebugOverlay] Replaced hardcoded toggle command with
+4
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@@ -1085,6 +1085,9 @@ TextFormat="%04.0f"
ApproachSeconds=1
Commify=false
[RollingNumbersMaxCombo]
Fallback="RollingNumbersJudgment"
[ScoreDisplayNormal]
FrameX=
FrameY=
@@ -3232,6 +3235,7 @@ MaxComboNumDigits=4
#
ShowBannerArea=true
RollingNumbersClass="RollingNumbersJudgment"
RollingNumbersMaxComboClass="RollingNumbersMaxCombo"
#
ShowSharedJudgmentLineLabels=false
ShowJudgmentLineW1=false
+5 -2
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@@ -66,7 +66,6 @@ XToString( DetailLine );
#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
#define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea")
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
#define PLAYER_OPTIONS_HIDE_FAIL_TYPE THEME->GetMetricB(m_sName,"PlayerOptionsHideFailType")
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
#define CHECKPOINTS_WITH_JUDGMENTS THEME->GetMetricB(m_sName,"CheckpointsWithJudgments")
@@ -460,6 +459,7 @@ void ScreenEvaluation::Init()
// init judgment area
ROLLING_NUMBERS_CLASS.Load( m_sName, "RollingNumbersClass" );
ROLLING_NUMBERS_MAX_COMBO_CLASS.Load( m_sName, "RollingNumbersMaxComboClass" );
FOREACH_ENUM( JudgmentLine, l )
{
if( l == JudgmentLine_W1 && !GAMESTATE->ShowW1() )
@@ -481,7 +481,10 @@ void ScreenEvaluation::Init()
{
m_textJudgmentLineNumber[l][p].LoadFromFont( THEME->GetPathF(m_sName, "JudgmentLineNumber") );
m_textJudgmentLineNumber[l][p].SetName( JudgmentLineToString(l)+ssprintf("NumberP%d",p+1) );
m_textJudgmentLineNumber[l][p].Load( ROLLING_NUMBERS_CLASS );
if( JudgmentLineToString(l) == "MaxCombo" )
m_textJudgmentLineNumber[l][p].Load( ROLLING_NUMBERS_MAX_COMBO_CLASS );
else
m_textJudgmentLineNumber[l][p].Load( ROLLING_NUMBERS_CLASS );
ActorUtil::LoadAllCommands( m_textJudgmentLineNumber[l][p], m_sName );
SET_XY( m_textJudgmentLineNumber[l][p] );
this->AddChild( &m_textJudgmentLineNumber[l][p] );
+1
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@@ -115,6 +115,7 @@ protected:
ThemeMetric<bool> SUMMARY;
ThemeMetric<RString> ROLLING_NUMBERS_CLASS;
ThemeMetric<RString> ROLLING_NUMBERS_MAX_COMBO_CLASS;
/** @brief Did a player save a screenshot of their score? */
bool m_bSavedScreenshot[NUM_PLAYERS];
};
+2 -2
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@@ -36,7 +36,7 @@ void TimingData::Clear()
vector<TimingSegment*> &vSegs = m_avpTimingSegments[tst];
for( unsigned i = 0; i < vSegs.size(); ++i )
{
LOG->Trace( "deleting %p", vSegs[i] );
//LOG->Trace( "deleting %p", vSegs[i] );
SAFE_DELETE( vSegs[i] ); }
vSegs.clear();
@@ -323,7 +323,7 @@ static void EraseSegment( vector<TimingSegment*> &vSegs, int index, TimingSegmen
// so we must deep-copy it (with ::Copy) for new allocations.
void TimingData::AddSegment( const TimingSegment *seg )
{
LOG->Trace( "AddSegment( %s )", TimingSegmentTypeToString(seg->GetType()).c_str() );
//LOG->Trace( "AddSegment( %s )", TimingSegmentTypeToString(seg->GetType()).c_str() );
seg->DebugPrint();
TimingSegmentType tst = seg->GetType();