Little() now removes HoldNotes that don't start on a beat
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@@ -160,7 +160,9 @@ void Combo::SetScore( TapNoteScore score, int iNumNotesInThisRow, Inventory* pIn
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case TNS_MISS:
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{
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// end combo
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bool bItemAcquired = pInventory->OnComboBroken( m_PlayerNumber, m_iCurCombo );
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bool bItemAcquired = false;
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if( pInventory )
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bItemAcquired = pInventory->OnComboBroken( m_PlayerNumber, m_iCurCombo );
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if( !bItemAcquired && m_iCurCombo>50 ) // don't play "combo stopped" if we got an item
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SCREENMAN->SendMessageToTopScreen( SM_ComboStopped, 0 );
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