Fixed missing/wrong theme elements
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@@ -419,7 +419,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_sprPercentFrame[p].SetXY( GRADE_X(p), GRADE_Y );
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this->AddChild( &m_sprPercentFrame[p] );
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m_textOniPercentLarge[p].LoadFromFont( THEME->GetPathTo("Fonts","oni percent numbers") );
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m_textOniPercentLarge[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"1234567890%. " );
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m_textOniPercentLarge[p].TurnShadowOff();
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m_textOniPercentLarge[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
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m_textOniPercentLarge[p].SetHorizAlign( Actor::align_right );
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@@ -427,7 +427,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_textOniPercentLarge[p].SetEffectGlowing( 1.0f );
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this->AddChild( &m_textOniPercentLarge[p] );
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m_textOniPercentSmall[p].LoadFromFont( THEME->GetPathTo("Fonts","oni percent numbers") );
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m_textOniPercentSmall[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"1234567890%. " );
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m_textOniPercentSmall[p].TurnShadowOff();
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m_textOniPercentSmall[p].SetZoom( 0.5f );
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m_textOniPercentSmall[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
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@@ -438,6 +438,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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iPossibleDancePoints[p] = max( 1, iPossibleDancePoints[p] );
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float fPercentDancePoints = iActualDancePoints[p] / (float)iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
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fPercentDancePoints = max( fPercentDancePoints, 0 );
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int iPercentDancePointsLarge = int(fPercentDancePoints*100);
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int iPercentDancePointsSmall = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
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m_textOniPercentLarge[p].SetText( ssprintf("%02d%", iPercentDancePointsLarge) );
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@@ -450,7 +451,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_sprCourseFrame[p].SetXY( BONUS_X(p), BONUS_Y );
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this->AddChild( &m_sprCourseFrame[p] );
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m_textSongsSurvived[p].LoadFromFont( THEME->GetPathTo("Fonts","oni stage numbers") );
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m_textSongsSurvived[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation stage numbers 5x3"),"1234567890%. ");
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m_textSongsSurvived[p].TurnShadowOff();
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m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
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m_textSongsSurvived[p].SetText( ssprintf("%02d", GAMESTATE->m_iSongsBeforeFail[p]) );
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