Fixed missing/wrong theme elements
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@@ -261,6 +261,7 @@ void Player::Update( float fDeltaTime )
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fLife = 1;
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hns = HNS_OK;
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HandleNoteScore( hns );
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m_GhostArrowRow.TapNote( StyleI.col, TNS_PERFECT, true ); // bright ghost flash
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m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_OK );
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m_NoteField.m_fHoldNoteLife[i] = fLife; // update the NoteField display
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m_NoteField.m_HoldNoteScores[i] = HNS_OK; // update the NoteField display
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@@ -627,7 +628,13 @@ void Player::HandleNoteScore( HoldNoteScore score )
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// HoldNoteScores don't effect m_fScore
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}
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float Player::GetMaxBeatDifference()
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{
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return GAMESTATE->m_fCurBPS * PREFSMAN->m_fJudgeWindow * GAMESTATE->m_SongOptions.m_fMusicRate;
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}
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}
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void Player::FadeToFail()
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{
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m_NoteField.FadeToFail();
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}
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