Fixed missing/wrong theme elements
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@@ -76,45 +76,9 @@ void NoteField::Update( float fDeltaTime )
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m_rectMarkerBar.Update( fDeltaTime );
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if( m_fPercentFadeToFail >= 0 )
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m_fPercentFadeToFail = min( m_fPercentFadeToFail + fDeltaTime/3, 1 ); // take 3 seconds to totally fade
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m_fPercentFadeToFail = min( m_fPercentFadeToFail + fDeltaTime/1.5, 1 ); // take 1.5 seconds to totally fade
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}
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/*
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void NoteField::CreateTapNoteInstance( ColorNoteInstance &cni, const int iCol, const float fIndex, const bool bUseHoldNoteBeginColor )
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, fIndex );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
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const float fRotation = ArrowGetRotation( m_PlayerNumber, iCol, fYOffset );
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const float fXPos = ArrowGetXPos( m_PlayerNumber, iCol, fYOffset );
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float fAlpha = ArrowGetAlpha( m_PlayerNumber, fYPos );
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if( m_fPercentFadeToFail != -1 )
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fAlpha = 1-m_fPercentFadeToFail;
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D3DXCOLOR colorLeading, colorTrailing; // of the color part. Alpha here be overwritten with fAlpha!
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if( bUseHoldNoteBeginColor )
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colorLeading = colorTrailing = m_ColorNote[iCol].GetHoldColorFromPercentIntoHold( 0 );
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else
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m_ColorNote[iCol].GetEdgeColorsFromIndexAndBeat( roundf(fIndex), colorLeading, colorTrailing );
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float fAddAlpha = m_ColorNote[iCol].GetAddAlphaFromDiffuseAlpha( fAlpha );
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int iColorPartFrameNo = m_ColorNote[iCol].GetColorPartFrameNoFromIndexAndBeat( roundf(fIndex), GAMESTATE->m_fSongBeat );
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int iGrayPartFrameNo = m_ColorNote[iCol].GetGrayPartFrameNoFromIndexAndBeat( roundf(fIndex), GAMESTATE->m_fSongBeat );
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if( iCol == 2 )
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printf( "iColorPartFrameNo = %d\n", iColorPartFrameNo );
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cni = ColorNoteInstance( fXPos, fYPos, fRotation, fAlpha, colorLeading, colorTrailing, fAddAlpha, iColorPartFrameNo, iGrayPartFrameNo );
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}
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void NoteField::CreateHoldNoteInstance( ColorNoteInstance &cni, const bool bActive, const float fIndex, const HoldNote &hn, const float fHoldNoteLife )
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{
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}
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*/
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void NoteField::DrawMeasureBar( int iMeasureIndex )
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{
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const int iMeasureNoDisplay = iMeasureIndex+1;
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