With checkpoints comes the graphics to load. Not integrated with default theme at this time.
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../../../default/Graphics/Player judgment/_judgments 2x6 (doubleres).png
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local c;
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local player = Var "Player";
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local JudgeCmds = {
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TapNoteScore_W1 = THEME:GetMetric( "Judgment", "JudgmentW1Command" );
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TapNoteScore_W2 = THEME:GetMetric( "Judgment", "JudgmentW2Command" );
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TapNoteScore_W3 = THEME:GetMetric( "Judgment", "JudgmentW3Command" );
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TapNoteScore_W4 = THEME:GetMetric( "Judgment", "JudgmentW4Command" );
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TapNoteScore_W5 = THEME:GetMetric( "Judgment", "JudgmentW5Command" );
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TapNoteScore_Miss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" );
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TapNoteScore_CheckpointHit = GAMESTATE:ShowW1() and THEME:GetMetric( "Judgment", "JudgmentW1Command" ) or THEME:GetMetric( "Judgment", "JudgmentW2Command" );
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TapNoteScore_CheckpointMiss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" );
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};
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local TNSFrames = {
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TapNoteScore_W1 = 0;
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TapNoteScore_W2 = 1;
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TapNoteScore_W3 = 2;
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TapNoteScore_W4 = 3;
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TapNoteScore_W5 = 4;
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TapNoteScore_Miss = 5;
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TapNoteScore_CheckpointHit = GAMESTATE:ShowW1() and 0 or 1;
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TapNoteScore_CheckpointMiss = 5;
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};
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local t = Def.ActorFrame {
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LoadActor("_judgments") .. {
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Name="Judgment";
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InitCommand=cmd(pause;visible,false);
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ResetCommand=cmd(finishtweening;x,0;y,0;stopeffect;visible,false);
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};
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InitCommand = function(self)
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c = self:GetChildren();
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end;
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JudgmentMessageCommand=function(self, param)
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if param.Player ~= player then return end;
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if param.HoldNoteScore then return end;
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local iNumStates = c.Judgment:GetNumStates();
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local iFrame = TNSFrames[param.TapNoteScore];
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if not iFrame then return end
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if iNumStates == 12 then
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iFrame = iFrame * 2;
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if not param.Early then
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iFrame = iFrame + 1;
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end
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end
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self:playcommand("Reset");
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c.Judgment:visible( true );
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c.Judgment:setstate( iFrame );
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JudgeCmds[param.TapNoteScore](c.Judgment);
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end;
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};
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return t;
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