We already have a tweening mechanism; use it ...
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@@ -55,20 +55,19 @@ BGAnimationLayer::BGAnimationLayer()
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m_bCycleAlpha = false;
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m_bCycleAlpha = false;
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m_Effect = EFFECT_STRETCH_STILL;
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m_Effect = EFFECT_STRETCH_STILL;
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m_PosX = 0;
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/* Why doesn't this use the existing tweening mechanism? I can't make
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m_PosY = 0;
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* sense of what this code is doing; all I can tell is that it's duplicating
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* stuff we already have. -glenn */
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m_PosX = m_PosY = 0;
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m_Zoom = 0;
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m_Zoom = 0;
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m_Rot = 0;
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m_Rot = 0;
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m_ShowTime = 0;
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m_ShowTime = 0;
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m_HideTime = 0;
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m_HideTime = 0;
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m_TweenStartTime = 0;
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m_TweenStartTime = 0;
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m_TweenX = 0.0;
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m_TweenX = m_TweenY = 0.0;
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m_TweenY = 0.0;
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m_TweenSpeed = 0;
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m_TweenSpeed = 0;
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m_TweenState = 0;
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m_TweenState = 0;
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m_TweenPassedX = 0;
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m_TweenPassedX = m_TweenPassedY = 0;
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m_TweenPassedY = 0;
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}
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}
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/* Static background layers are simple, uncomposited background images with nothing
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/* Static background layers are simple, uncomposited background images with nothing
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