Fixed Actor:bezier function in 02 Actor.lua. Documented Actor:bezier and Actor:tween properly.
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@@ -209,16 +209,10 @@ function Actor:CenterX() self:x(SCREEN_CENTER_X) return self end
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function Actor:CenterY() self:y(SCREEN_CENTER_Y) return self end
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function Actor:Center() self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) return self end
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function Actor:bezier(...)
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local a = {...}
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local b = {}
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local c = 0
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assert((a == 9 or a == 5), "bad number of arguments for Actor:bezier()")
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for i=3,c do
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b[#b+1] = a[i]
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end
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self:tween(a[2], "TweenMode_Bezier", b)
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return self
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function Actor:bezier(time, curve)
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assert(type(time) == "number", "bezier tween time must be a number")
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assert((#curve == 4 or #curve == 8), "bezier tween curve must have 4 or 8 elements")
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return self:tween(time, "TweenType_Bezier", curve)
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end
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function Actor:Real()
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