add support for ARB_texture_env_combine
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@@ -1419,7 +1419,7 @@ void RageDisplay_OGL::SetTextureModeModulate()
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void RageDisplay_OGL::SetTextureModeGlow()
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{
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if( !GLExt.m_bEXT_texture_env_combine )
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if( !GLExt.m_bARB_texture_env_combine && !GLExt.m_bEXT_texture_env_combine )
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{
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/* This is changing blend state, instead of texture state, which isn't
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* great, but it's better than doing nothing. */
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