make Turns multi-selectable
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@@ -244,11 +244,11 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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{
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switch( code )
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{
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case CODE_MIRROR: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_Turn, PlayerOptions::TURN_MIRROR, PlayerOptions::TURN_NONE ); break;
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case CODE_LEFT: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_Turn, PlayerOptions::TURN_LEFT, PlayerOptions::TURN_NONE ); break;
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case CODE_RIGHT: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_Turn, PlayerOptions::TURN_RIGHT, PlayerOptions::TURN_NONE ); break;
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case CODE_SHUFFLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_Turn, PlayerOptions::TURN_SHUFFLE, PlayerOptions::TURN_NONE ); break;
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case CODE_SUPER_SHUFFLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_Turn, PlayerOptions::TURN_SUPER_SHUFFLE, PlayerOptions::TURN_NONE ); break;
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case CODE_MIRROR: GAMESTATE->m_PlayerOptions[pn].ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break;
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case CODE_LEFT: GAMESTATE->m_PlayerOptions[pn].ToggleOneTurn( PlayerOptions::TURN_LEFT ); break;
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case CODE_RIGHT: GAMESTATE->m_PlayerOptions[pn].ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break;
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case CODE_SHUFFLE: GAMESTATE->m_PlayerOptions[pn].ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break;
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case CODE_SUPER_SHUFFLE: GAMESTATE->m_PlayerOptions[pn].ToggleOneTurn( PlayerOptions::TURN_SUPER_SHUFFLE ); break;
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case CODE_NEXT_TRANSFORM: GAMESTATE->m_PlayerOptions[pn].NextTransform(); break;
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case CODE_NEXT_SCROLL_SPEED:INCREMENT_SCROLL_SPEED( GAMESTATE->m_PlayerOptions[pn].m_fScrollSpeed ); break;
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case CODE_PREVIOUS_SCROLL_SPEED:DECREMENT_SCROLL_SPEED( GAMESTATE->m_PlayerOptions[pn].m_fScrollSpeed ); break;
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