simplify NoteSkinManager::GetNoteSkinNames, add bFilterDefault
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@@ -16,7 +16,7 @@ public:
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~NoteSkinManager();
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void RefreshNoteSkinData( const Game* game );
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void GetNoteSkinNames( const Game* game, CStringArray &AddTo );
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void GetNoteSkinNames( const Game* game, CStringArray &AddTo, bool bFilterDefault=true );
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void GetNoteSkinNames( CStringArray &AddTo ); // looks up current const Game* in GAMESTATE
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bool DoesNoteSkinExist( CString sSkinName ); // looks up current const Game* in GAMESTATE
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