optimize profile loading

This commit is contained in:
Chris Danford
2004-03-29 06:47:10 +00:00
parent ef193252bc
commit d6e52f6aac
6 changed files with 31 additions and 29 deletions
+1 -1
View File
@@ -196,7 +196,7 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
if( GAMESTATE->m_MasterPlayerNumber == PLAYER_INVALID )
GAMESTATE->m_MasterPlayerNumber = MenuI.player;
PROFILEMAN->LoadFirstAvailableProfile( MenuI.player );
PROFILEMAN->LoadFirstAvailableProfile( MenuI.player, true ); // fast load
SCREENMAN->RefreshCreditsMessages();
SCREENMAN->PlayStartSound();