optimize profile loading
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@@ -196,7 +196,7 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
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if( GAMESTATE->m_MasterPlayerNumber == PLAYER_INVALID )
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GAMESTATE->m_MasterPlayerNumber = MenuI.player;
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PROFILEMAN->LoadFirstAvailableProfile( MenuI.player );
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PROFILEMAN->LoadFirstAvailableProfile( MenuI.player, true ); // fast load
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SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->PlayStartSound();
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