optimize profile loading
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@@ -201,6 +201,8 @@ void GameState::PlayersFinalized()
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// apply saved default modifiers if any
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FOREACH_HumanPlayer( pn )
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{
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PROFILEMAN->LoadFirstAvailableProfile( pn, false ); // load full profile
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if( !PROFILEMAN->IsUsingProfile(pn) )
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continue; // skip
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