diff --git a/Themes/default/BGAnimations/ScreenGameplay go/default.lua b/Themes/default/BGAnimations/ScreenGameplay go/default.lua index fd86e61752..e9b1a6b5e8 100644 --- a/Themes/default/BGAnimations/ScreenGameplay go/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay go/default.lua @@ -1,3 +1,8 @@ +if IsNetSMOnline() then + -- don't show "Ready" online; it will obscure the immediately-starting steps. + return Def.ActorFrame{} +end + return LoadActor("go") .. { InitCommand=cmd(Center;draworder,105); StartTransitioningCommand=cmd(zoom,1.3;diffusealpha,0;bounceend,0.25;zoom,1;diffusealpha,1;linear,0.15;glow,BoostColor(Color("Blue"),1.75);decelerate,0.3;glow,1,1,1,0;sleep,1-0.45;linear,0.25;diffusealpha,0;); diff --git a/Themes/default/BGAnimations/ScreenGameplay ready/default.lua b/Themes/default/BGAnimations/ScreenGameplay ready/default.lua index 319f417f2d..73c513579a 100644 --- a/Themes/default/BGAnimations/ScreenGameplay ready/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay ready/default.lua @@ -1,3 +1,8 @@ +if IsNetSMOnline() then + -- don't show "Ready" online; it will obscure the immediately-starting steps. + return Def.ActorFrame{} +end + return LoadActor("ready") .. { InitCommand=cmd(Center;draworder,105); StartTransitioningCommand=cmd(zoom,1.3;diffusealpha,0;bounceend,0.25;zoom,1;diffusealpha,1;linear,0.15;glow,BoostColor(Color("Orange"),1.75);decelerate,0.3;glow,1,1,1,0;sleep,1-0.45;linear,0.25;diffusealpha,0;);