fix "can't enter codes on ScreenTitleMenu if UseDedicatedMenuButtons is on"

This commit is contained in:
Chris Danford
2004-09-01 08:15:41 +00:00
parent b893ccc271
commit d6c1561dbc
+3 -2
View File
@@ -237,12 +237,12 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
return;
}
if( !MenuI.IsValid() )
return;
if( m_In.IsTransitioning() || m_Back.IsTransitioning() ) /* not m_Out */
return;
if( MenuI.IsValid() )
{
switch( MenuI.button )
{
case MENU_BUTTON_UP:
@@ -276,6 +276,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
if( !m_Out.IsTransitioning() )
StartTransitioning( SM_GoToNextScreen );
}
}
// detect codes
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_THEME) ||