fix incorrect time used for life/combo record after fail
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@@ -36,6 +36,7 @@
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#include "Style.h"
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#include "Style.h"
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#include "MessageManager.h"
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#include "MessageManager.h"
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#include "ProfileManager.h"
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#include "ProfileManager.h"
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#include "StatsManager.h"
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CString JUDGMENT_X_NAME( size_t p, size_t both_sides ) { return "JudgmentXOffset" + (both_sides ? CString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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CString JUDGMENT_X_NAME( size_t p, size_t both_sides ) { return "JudgmentXOffset" + (both_sides ? CString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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CString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (both_sides ? CString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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CString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (both_sides ? CString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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@@ -1306,11 +1307,16 @@ void Player::HandleTapRowScore( unsigned row )
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if( m_pPlayerStageStats )
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if( m_pPlayerStageStats )
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m_pPlayerStageStats->iMaxCombo = max(m_pPlayerStageStats->iMaxCombo, iCurCombo);
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m_pPlayerStageStats->iMaxCombo = max(m_pPlayerStageStats->iMaxCombo, iCurCombo);
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/* Use the real current beat, not the beat we've been passed. That's because we
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/*
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* Use the real current beat, not the beat we've been passed. That's because we
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* want to record the current life/combo to the current time; eg. if it's a MISS,
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* want to record the current life/combo to the current time; eg. if it's a MISS,
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* the beat we're registering is in the past, but the life is changing now. */
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* the beat we're registering is in the past, but the life is changing now.
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*
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* We need to include time from previous songs in a course, so we can't use
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* GAMESTATE->m_fMusicSeconds. Use fGameplaySeconds instead.
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*/
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if( m_pPlayerStageStats )
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if( m_pPlayerStageStats )
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m_pPlayerStageStats->UpdateComboList( m_pPlayerStageStats->fAliveSeconds, false );
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m_pPlayerStageStats->UpdateComboList( STATSMAN->m_CurStageStats.fGameplaySeconds, false );
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// TODO: Remove use of PlayerNumber.
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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@@ -1328,7 +1334,7 @@ void Player::HandleTapRowScore( unsigned row )
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}
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}
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if( life != -1 )
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if( life != -1 )
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if( m_pPlayerStageStats )
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if( m_pPlayerStageStats )
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m_pPlayerStageStats->SetLifeRecordAt( life, m_pPlayerStageStats->fAliveSeconds );
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m_pPlayerStageStats->SetLifeRecordAt( life, STATSMAN->m_CurStageStats.fGameplaySeconds );
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if (m_pScoreDisplay)
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if (m_pScoreDisplay)
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if( m_pPlayerStageStats )
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if( m_pPlayerStageStats )
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