diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 12975529bb..cd0ef660f6 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1926,7 +1926,7 @@ LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 ) /* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we * can't easily do if we return pointers. */ -LuaFunction_NoArgs( CurSong, GAMESTATE->m_pCurSong ) +LuaFunction_NoArgs( CurSong, (void *) GAMESTATE->m_pCurSong ) LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurSteps[pn] ) bool PlayerIsUsingModifier( PlayerNumber pn, const CString sModifier )