remove InputMapper::IsBeingPressed(StyleI)

This commit is contained in:
Glenn Maynard
2006-09-13 01:45:10 +00:00
parent 9f54f1b248
commit d6ad18f73e
4 changed files with 11 additions and 12 deletions
+3 -1
View File
@@ -935,7 +935,9 @@ void ScreenEdit::Update( float fDeltaTime )
bool bButtonIsBeingPressed = false;
for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
{
if( INPUTMAPPER->IsBeingPressed(t, PLAYER_1) )
GameInput GameI;
INPUTMAPPER->StyleToGame( t, PLAYER_1, GameI );
if( INPUTMAPPER->IsBeingPressed(GameI) )
bButtonIsBeingPressed = true;
}