remove InputMapper::IsBeingPressed(StyleI)
This commit is contained in:
@@ -48,7 +48,6 @@ public:
|
||||
|
||||
bool IsBeingPressed( const GameInput &GameI, MultiPlayer mp = MultiPlayer_INVALID, const DeviceInputList *pButtonState = NULL );
|
||||
bool IsBeingPressed( const MenuInput &MenuI );
|
||||
bool IsBeingPressed( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp = MultiPlayer_INVALID );
|
||||
|
||||
void ResetKeyRepeat( const GameInput &GameI );
|
||||
void ResetKeyRepeat( const MenuInput &MenuI );
|
||||
|
||||
Reference in New Issue
Block a user