remove InputMapper::IsBeingPressed(StyleI)
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@@ -820,14 +820,6 @@ bool InputMapper::IsBeingPressed( const MenuInput &MenuI )
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return false;
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}
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bool InputMapper::IsBeingPressed( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp )
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{
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GameInput GameI;
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StyleToGame( StyleI, pn, GameI );
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return IsBeingPressed( GameI, mp );
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}
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float InputMapper::GetSecsHeld( const GameInput &GameI, MultiPlayer mp )
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{
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float fMaxSecsHeld = 0;
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