setstate
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@@ -20,6 +20,7 @@ public:
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static int texcoordvelocity( T* p, lua_State *L ) { p->SetTexCoordVelocity( FArg(1),FArg(2) ); return 0; }
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static int texcoordvelocity( T* p, lua_State *L ) { p->SetTexCoordVelocity( FArg(1),FArg(2) ); return 0; }
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static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped( FArg(1),FArg(2) ); return 0; }
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static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped( FArg(1),FArg(2) ); return 0; }
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static int stretchtexcoords( T* p, lua_State *L ) { p->StretchTexCoords( FArg(1),FArg(2) ); return 0; }
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static int stretchtexcoords( T* p, lua_State *L ) { p->StretchTexCoords( FArg(1),FArg(2) ); return 0; }
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static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
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/* Texture commands; these could be moved to RageTexture* (even though that's
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/* Texture commands; these could be moved to RageTexture* (even though that's
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* not an Actor) if these are needed for other things that use textures.
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* not an Actor) if these are needed for other things that use textures.
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* We'd need to break the command helpers into a separate function; RageTexture
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* We'd need to break the command helpers into a separate function; RageTexture
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@@ -33,6 +34,7 @@ public:
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ADD_METHOD( texcoordvelocity )
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ADD_METHOD( texcoordvelocity )
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ADD_METHOD( scaletoclipped )
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ADD_METHOD( scaletoclipped )
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ADD_METHOD( stretchtexcoords )
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ADD_METHOD( stretchtexcoords )
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ADD_METHOD( setstate )
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ADD_METHOD( position )
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ADD_METHOD( position )
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ADD_METHOD( loop )
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ADD_METHOD( loop )
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ADD_METHOD( rate )
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ADD_METHOD( rate )
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