sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay show sync UI in editor playback as well as gameplay revert sync from in-memory backup, not from disk move more functions into debug overlay
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@@ -118,7 +118,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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return "";
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bool bShowCreditsMessage;
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if( GAMESTATE->m_bIsOnSystemMenu )
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if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
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bShowCreditsMessage = true;
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else if( MEMCARDMAN->GetCardsLocked() )
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bShowCreditsMessage = !GAMESTATE->IsPlayerEnabled( pn );
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