sync controls cleanup:

move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
This commit is contained in:
Chris Danford
2005-05-19 23:29:39 +00:00
parent f20e5915b0
commit d67d60e178
34 changed files with 902 additions and 383 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
return "";
bool bShowCreditsMessage;
if( GAMESTATE->m_bIsOnSystemMenu )
if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
bShowCreditsMessage = true;
else if( MEMCARDMAN->GetCardsLocked() )
bShowCreditsMessage = !GAMESTATE->IsPlayerEnabled( pn );