sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay show sync UI in editor playback as well as gameplay revert sync from in-memory backup, not from disk move more functions into debug overlay
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@@ -10,6 +10,8 @@
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enum DebugLine
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{
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DebugLine_Autoplay,
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DebugLine_AssistTick,
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DebugLine_Autosync,
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DebugLine_CoinMode,
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DebugLine_Slow,
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DebugLine_Halt,
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@@ -22,7 +24,9 @@ enum DebugLine
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DebugLine_FillMachineStats,
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DebugLine_SendNotesEnded,
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DebugLine_Volume,
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DebugLine_CurrentScreen,
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DebugLine_ReloadCurrentScreen,
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DebugLine_ReloadTheme,
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DebugLine_WriteProfiles,
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DebugLine_Uptime,
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NUM_DEBUG_LINES
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};
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@@ -43,8 +47,9 @@ private:
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void UpdateText();
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Quad m_Quad;
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BitmapText m_Header;
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BitmapText m_Text[NUM_DEBUG_LINES];
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BitmapText m_textHeader;
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BitmapText m_textButton[NUM_DEBUG_LINES];
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BitmapText m_textFunction[NUM_DEBUG_LINES];
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};
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