sync controls cleanup:

move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
This commit is contained in:
Chris Danford
2005-05-19 23:29:39 +00:00
parent f20e5915b0
commit d67d60e178
34 changed files with 902 additions and 383 deletions
+8 -3
View File
@@ -10,6 +10,8 @@
enum DebugLine
{
DebugLine_Autoplay,
DebugLine_AssistTick,
DebugLine_Autosync,
DebugLine_CoinMode,
DebugLine_Slow,
DebugLine_Halt,
@@ -22,7 +24,9 @@ enum DebugLine
DebugLine_FillMachineStats,
DebugLine_SendNotesEnded,
DebugLine_Volume,
DebugLine_CurrentScreen,
DebugLine_ReloadCurrentScreen,
DebugLine_ReloadTheme,
DebugLine_WriteProfiles,
DebugLine_Uptime,
NUM_DEBUG_LINES
};
@@ -43,8 +47,9 @@ private:
void UpdateText();
Quad m_Quad;
BitmapText m_Header;
BitmapText m_Text[NUM_DEBUG_LINES];
BitmapText m_textHeader;
BitmapText m_textButton[NUM_DEBUG_LINES];
BitmapText m_textFunction[NUM_DEBUG_LINES];
};