sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay show sync UI in editor playback as well as gameplay revert sync from in-memory backup, not from disk move more functions into debug overlay
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@@ -17,6 +17,8 @@ Screen::Screen( CString sName )
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{
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SetName( sName );
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m_bIsTransparent = false;
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ALLOW_OPERATOR_MENU_BUTTON.Load( sName, "AllowOperatorMenuButton" );
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}
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Screen::~Screen()
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