sync controls cleanup:

move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
This commit is contained in:
Chris Danford
2005-05-19 23:29:39 +00:00
parent f20e5915b0
commit d67d60e178
34 changed files with 902 additions and 383 deletions
+2
View File
@@ -17,6 +17,8 @@ Screen::Screen( CString sName )
{
SetName( sName );
m_bIsTransparent = false;
ALLOW_OPERATOR_MENU_BUTTON.Load( sName, "AllowOperatorMenuButton" );
}
Screen::~Screen()