sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay show sync UI in editor playback as well as gameplay revert sync from in-memory backup, not from disk move more functions into debug overlay
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@@ -1,6 +1,6 @@
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#include "global.h"
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#include "RageMath.h"
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#include "RageUtil.h"
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#include "RageMath.h"
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#include "RageLog.h"
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#include "RageFile.h"
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@@ -179,7 +179,7 @@ CString Commify( int iNum )
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return sReturn;
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}
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CString AddNumberSuffix( int i )
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CString FormatNumberAndSuffix( int i )
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{
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CString sSuffix;
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switch( i%10 )
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