sync controls cleanup:

move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
This commit is contained in:
Chris Danford
2005-05-19 23:29:39 +00:00
parent f20e5915b0
commit d67d60e178
34 changed files with 902 additions and 383 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "RageMath.h"
#include "RageUtil.h"
#include "RageMath.h"
#include "RageLog.h"
#include "RageFile.h"
@@ -179,7 +179,7 @@ CString Commify( int iNum )
return sReturn;
}
CString AddNumberSuffix( int i )
CString FormatNumberAndSuffix( int i )
{
CString sSuffix;
switch( i%10 )