sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay show sync UI in editor playback as well as gameplay revert sync from in-memory backup, not from disk move more functions into debug overlay
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@@ -46,6 +46,8 @@ static const CString MessageNames[] = {
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"SideJoinedP1",
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"SideJoinedP2",
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"PlayersFinalized",
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"AssistTickChanged",
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"AutosyncChanged",
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};
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XToString( Message, NUM_MESSAGES );
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