From d66f00ea237f9ea405dd6165b1049c2df415d380 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 15 Jun 2005 02:27:16 +0000 Subject: [PATCH] lua cleanup --- stepmania/src/MessageManager.cpp | 2 +- stepmania/src/NoteSkinManager.cpp | 2 +- stepmania/src/RageInput.cpp | 2 +- stepmania/src/Sprite.h | 6 +++--- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/stepmania/src/MessageManager.cpp b/stepmania/src/MessageManager.cpp index ff6aea8c9d..7f643f6994 100644 --- a/stepmania/src/MessageManager.cpp +++ b/stepmania/src/MessageManager.cpp @@ -134,7 +134,7 @@ public: if( MESSAGEMAN ) { lua_pushstring(L, "MESSAGEMAN"); - MESSAGEMAN->PushSelf( LUA->L ); + MESSAGEMAN->PushSelf( L ); lua_settable(L, LUA_GLOBALSINDEX); } } diff --git a/stepmania/src/NoteSkinManager.cpp b/stepmania/src/NoteSkinManager.cpp index 2de829fe36..d3e8f18efb 100644 --- a/stepmania/src/NoteSkinManager.cpp +++ b/stepmania/src/NoteSkinManager.cpp @@ -323,7 +323,7 @@ public: if( NOTESKIN ) { lua_pushstring(L, "NOTESKIN"); - NOTESKIN->PushSelf( LUA->L ); + NOTESKIN->PushSelf( L ); lua_settable(L, LUA_GLOBALSINDEX); } } diff --git a/stepmania/src/RageInput.cpp b/stepmania/src/RageInput.cpp index d21fb022fe..05bdbd9396 100644 --- a/stepmania/src/RageInput.cpp +++ b/stepmania/src/RageInput.cpp @@ -82,7 +82,7 @@ public: if( INPUTMAN ) { lua_pushstring(L, "INPUTMAN"); - INPUTMAN->PushSelf( LUA->L ); + INPUTMAN->PushSelf( L ); lua_settable(L, LUA_GLOBALSINDEX); } } diff --git a/stepmania/src/Sprite.h b/stepmania/src/Sprite.h index 1338cca046..3234ee8f0b 100644 --- a/stepmania/src/Sprite.h +++ b/stepmania/src/Sprite.h @@ -110,19 +110,19 @@ public: static int Load( T* p, lua_State *L ) { RageTextureID ID( SArg(1) ); - lua_pushboolean( LUA->L, p->Load(ID) ); + lua_pushboolean( L, p->Load(ID) ); return 1; } static int LoadBackground( T* p, lua_State *L ) { RageTextureID ID( SArg(1) ); - lua_pushboolean( LUA->L, p->Load(Sprite::SongBGTexture(ID)) ); + lua_pushboolean( L, p->Load(Sprite::SongBGTexture(ID)) ); return 1; } static int LoadBanner( T* p, lua_State *L ) { RageTextureID ID( SArg(1) ); - lua_pushboolean( LUA->L, p->Load(Sprite::SongBannerTexture(ID)) ); + lua_pushboolean( L, p->Load(Sprite::SongBannerTexture(ID)) ); return 1; }