add WritePreferences
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@@ -88,11 +88,12 @@ void ScreenDebugOverlay::Init()
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g_Mappings.debugButton[10] = DeviceInput(DEVICE_KEYBOARD, KEY_C8);
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g_Mappings.debugButton[11] = DeviceInput(DEVICE_KEYBOARD, KEY_C9);
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g_Mappings.debugButton[12] = DeviceInput(DEVICE_KEYBOARD, KEY_C0);
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g_Mappings.debugButton[13] = DeviceInput(DEVICE_KEYBOARD, KEY_HYPHEN);
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g_Mappings.debugButton[14] = DeviceInput(DEVICE_KEYBOARD, KEY_EQUAL);
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g_Mappings.debugButton[15] = DeviceInput(DEVICE_KEYBOARD, KEY_LBRACKET);
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g_Mappings.debugButton[16] = DeviceInput(DEVICE_KEYBOARD, KEY_RBRACKET);
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g_Mappings.debugButton[17] = DeviceInput(DEVICE_KEYBOARD, KEY_BACKSLASH);
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g_Mappings.debugButton[13] = DeviceInput(DEVICE_KEYBOARD, KEY_Cq);
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g_Mappings.debugButton[14] = DeviceInput(DEVICE_KEYBOARD, KEY_Cw);
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g_Mappings.debugButton[15] = DeviceInput(DEVICE_KEYBOARD, KEY_Ce);
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g_Mappings.debugButton[16] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
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g_Mappings.debugButton[17] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
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g_Mappings.debugButton[18] = DeviceInput(DEVICE_KEYBOARD, KEY_Cy);
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}
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@@ -197,6 +198,7 @@ void ScreenDebugOverlay::UpdateText()
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case DebugLine_ReloadCurrentScreen: s1="Reload"; break;
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case DebugLine_ReloadTheme: s1="Reload Theme"; break;
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case DebugLine_WriteProfiles: s1="Write Profiles"; break;
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case DebugLine_WritePreferences: s1="Write Preferences"; break;
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case DebugLine_Uptime: s1="Uptime"; break;
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default: ASSERT(0);
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}
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@@ -222,6 +224,7 @@ void ScreenDebugOverlay::UpdateText()
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case DebugLine_ReloadCurrentScreen: bOn=true; break;
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case DebugLine_ReloadTheme: bOn=true; break;
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case DebugLine_WriteProfiles: bOn=true; break;
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case DebugLine_WritePreferences: bOn=true; break;
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case DebugLine_Uptime: bOn=false; break;
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default: ASSERT(0);
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}
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@@ -263,6 +266,7 @@ void ScreenDebugOverlay::UpdateText()
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case DebugLine_ReloadCurrentScreen: s2=SCREENMAN ? SCREENMAN->GetTopScreen()->m_sName:""; break;
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case DebugLine_ReloadTheme: s2=""; break;
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case DebugLine_WriteProfiles: s2=""; break;
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case DebugLine_WritePreferences: s2=""; break;
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case DebugLine_Uptime: s2=SecondsToMMSSMsMsMs(RageTimer::GetTimeSinceStart()); break;
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default: ASSERT(0);
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}
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@@ -413,13 +417,12 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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TEXTUREMAN->ReloadAll();
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NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame );
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CodeDetector::RefreshCacheItems();
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SCREENMAN->SystemMessage( "Theme reloaded." );
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// Don't update text below. Return immediately because this screen.
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// HACK: Don't update text below. Return immediately because this screen.
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// was just destroyed as part of the them reload.
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return true;
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case DebugLine_WriteProfiles:
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// HACK: Also save bookkeeping and profile info for debugging
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// Also save bookkeeping and profile info for debugging
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// so we don't have to play through a whole song to get new output.
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BOOKKEEPER->WriteToDisk();
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PROFILEMAN->SaveMachineProfile();
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@@ -427,6 +430,9 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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if( PROFILEMAN->IsPersistentProfile(p) )
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PROFILEMAN->SaveProfile( p );
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break;
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case DebugLine_WritePreferences:
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PREFSMAN->SaveGlobalPrefsToDisk();
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break;
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case DebugLine_Uptime:
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break;
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default: ASSERT(0);
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