diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 2b04848cbe..32288f40a9 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -522,10 +522,12 @@ void Player::Update( float fDeltaTime ) ASSERT_M( iNumCols <= MAX_COLS_PER_PLAYER, ssprintf("%i > %i", iNumCols, MAX_COLS_PER_PLAYER) ); for( int col=0; col < iNumCols; ++col ) { + ASSERT( m_pPlayerState ); + // TODO: Remove use of PlayerNumber. PlayerNumber pn = m_pPlayerState->m_PlayerNumber; - CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) ); + CHECKPOINT_M( ssprintf("P%i, %i %i", pn, col, iNumCols) ); const StyleInput StyleI( pn, col ); bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI ); // TODO: Make this work for non-human-controlled players