diff --git a/stepmania/src/RageBitmapTexture.cpp b/stepmania/src/RageBitmapTexture.cpp index 80846a84f3..c8b76f008d 100644 --- a/stepmania/src/RageBitmapTexture.cpp +++ b/stepmania/src/RageBitmapTexture.cpp @@ -100,8 +100,8 @@ void RageBitmapTexture::Create() else if( HintString.Find("16bpp") != -1 ) actualID.iColorDepth = 16; if( HintString.Find("dither") != -1 ) actualID.bDither = true; if( HintString.Find("stretch") != -1 ) actualID.bStretch = true; - if( HintString.Find("nomipmaps") != -1 ) actualID.bMipMaps = false; if( HintString.Find("mipmaps") != -1 ) actualID.bMipMaps = true; + if( HintString.Find("nomipmaps") != -1 ) actualID.bMipMaps = false; // check for "nomipmaps" after "mipmaps" /* If the image is marked grayscale, then use all bits not used for alpha * for the intensity. This way, if an image has no alpha, you get an 8-bit