move AllFailedEarlier into StageStats
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@@ -224,6 +224,14 @@ bool StageStats::AllFailed() const
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return true;
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}
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bool StageStats::AllFailedEarlier() const
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) && !bFailedEarlier[p] )
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return false;
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return true;
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}
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float StageStats::GetPercentDancePoints( PlayerNumber pn ) const
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{
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if( iPossibleDancePoints[pn] == 0 )
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