move AllFailedEarlier into StageStats

This commit is contained in:
Glenn Maynard
2003-12-31 20:58:14 +00:00
parent 37ebb054d7
commit d5d1ea5ca4
4 changed files with 10 additions and 10 deletions
+1 -9
View File
@@ -1013,14 +1013,6 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
return fFirstSecond - fStartSecond;
}
bool ScreenGameplay::AllFailedEarlier() const
{
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) && !g_CurStageStats.bFailedEarlier[p] )
return false;
return true;
}
// play assist ticks
bool ScreenGameplay::IsTimeToPlayTicks() const
{
@@ -1380,7 +1372,7 @@ void ScreenGameplay::UpdateCheckFail()
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
GAMESTATE->m_SongOptions.m_FailType == SongOptions::FAIL_ARCADE )
{
if( !AllFailedEarlier() ) // if not the last one to fail
if( !g_CurStageStats.AllFailedEarlier() ) // if not the last one to fail
{
// kill them!
m_soundOniDie.PlayRandom();