only save life and combo for the range of time between the first and last step
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@@ -1447,6 +1447,8 @@ void ScreenGameplay::Update( float fDeltaTime )
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// update fGameplaySeconds
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STATSMAN->m_CurStageStats.fGameplaySeconds += fDeltaTime;
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if( GAMESTATE->m_fSongBeat >= GAMESTATE->m_pCurSong->m_fFirstBeat && GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fLastBeat )
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STATSMAN->m_CurStageStats.fStepsSeconds += fDeltaTime;
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//
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// Check for end of song
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