only save life and combo for the range of time between the first and last step

This commit is contained in:
Chris Danford
2005-04-23 02:50:26 +00:00
parent 9fbfabea76
commit d5b7e5650c
10 changed files with 36 additions and 28 deletions
+12 -12
View File
@@ -229,21 +229,21 @@ float PlayerStageStats::GetCurMaxPercentDancePoints() const
return fCurMaxPercentDancePoints;
}
void PlayerStageStats::SetLifeRecordAt( float fLife, float fSecond )
void PlayerStageStats::SetLifeRecordAt( float fLife, float fStepsSecond )
{
// Don't save life stats in endless courses, or could run OOM in a few hours.
if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->IsEndless() )
return;
if( fSecond < 0 )
if( fStepsSecond < 0 )
return;
fFirstSecond = min( fSecond, fFirstSecond );
fLastSecond = max( fSecond, fLastSecond );
fFirstSecond = min( fStepsSecond, fFirstSecond );
fLastSecond = max( fStepsSecond, fLastSecond );
//LOG->Trace( "fLastSecond = %f", fLastSecond );
// fSecond will always be greater than any value already in the map.
fLifeRecord[fSecond] = fLife;
fLifeRecord[fStepsSecond] = fLife;
//
// Memory optimization:
@@ -269,13 +269,13 @@ void PlayerStageStats::SetLifeRecordAt( float fLife, float fSecond )
fLifeRecord.erase(B);
}
float PlayerStageStats::GetLifeRecordAt( float fSecond ) const
float PlayerStageStats::GetLifeRecordAt( float fStepsSecond ) const
{
if( fLifeRecord.empty() )
return 0;
/* Find the first element whose key is greater than k. */
map<float,float>::const_iterator it = fLifeRecord.upper_bound( fSecond );
map<float,float>::const_iterator it = fLifeRecord.upper_bound( fStepsSecond );
/* Find the last element whose key is less than or equal to k. */
if( it != fLifeRecord.begin() )
@@ -285,13 +285,13 @@ float PlayerStageStats::GetLifeRecordAt( float fSecond ) const
}
float PlayerStageStats::GetLifeRecordLerpAt( float fSecond ) const
float PlayerStageStats::GetLifeRecordLerpAt( float fStepsSecond ) const
{
if( fLifeRecord.empty() )
return 0;
/* Find the first element whose key is greater than k. */
map<float,float>::const_iterator later = fLifeRecord.upper_bound( fSecond );
map<float,float>::const_iterator later = fLifeRecord.upper_bound( fStepsSecond );
/* Find the last element whose key is less than or equal to k. */
map<float,float>::const_iterator earlier = later;
@@ -305,15 +305,15 @@ float PlayerStageStats::GetLifeRecordLerpAt( float fSecond ) const
return earlier->second;
/* earlier <= pos <= later */
return SCALE( fSecond, earlier->first, later->first, earlier->second, later->second );
return SCALE( fStepsSecond, earlier->first, later->first, earlier->second, later->second );
}
void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples, float fEndSecond ) const
void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples, float fStepsEndSecond ) const
{
for( int i = 0; i < iNumSamples; ++i )
{
float from = SCALE( i, 0, (float)iNumSamples, 0.0f, fEndSecond );
float from = SCALE( i, 0, (float)iNumSamples, 0.0f, fStepsEndSecond );
fLifeOut[i] = GetLifeRecordLerpAt( from );
}
}