only save life and combo for the range of time between the first and last step
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@@ -180,7 +180,7 @@ void LifeMeterTime::ForceFail()
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float LifeMeterTime::GetLifeSeconds() const
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{
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float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.fGameplaySeconds);
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float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.fStepsSeconds);
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return fSecs;
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}
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