only save life and combo for the range of time between the first and last step
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@@ -17,7 +17,7 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
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ASSERT( m_SubActors.size() == 0 );
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const float fFirstSecond = 0;
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const float fLastSecond = s.GetTotalPossibleMusicLengthSeconds();
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const float fLastSecond = s.GetTotalPossibleStepsSeconds();
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/* Find the largest combo. */
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int MaxComboSize = 0;
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