fix reverse alignment
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@@ -410,7 +410,7 @@ void NoteDisplay::DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, fl
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if( !bAnchorToTop )
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if( !bAnchorToTop )
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{
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{
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float fTexCoordBottom = SCALE( fYBottom - fYTop, 0, fFrameHeight, rect.bottom, rect.top );
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float fTexCoordBottom = SCALE( fYBottom - fYTop, 0, fFrameHeight, rect.top, rect.bottom );
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float fWantTexCoordBottom = ceilf( fTexCoordBottom - 0.0001f );
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float fWantTexCoordBottom = ceilf( fTexCoordBottom - 0.0001f );
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fAddToTexCoord = fWantTexCoordBottom - fTexCoordBottom;
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fAddToTexCoord = fWantTexCoordBottom - fTexCoordBottom;
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}
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}
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