remove GlowMode
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@@ -845,7 +845,6 @@ void Actor::TweenState::Init()
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for(int i=0; i<4; i++)
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for(int i=0; i<4; i++)
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diffuse[i] = RageColor( 1, 1, 1, 1 );
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diffuse[i] = RageColor( 1, 1, 1, 1 );
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glow = RageColor( 1, 1, 1, 0 );
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glow = RageColor( 1, 1, 1, 0 );
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glowmode = GLOW_WHITEN;
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}
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}
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void Actor::TweenState::MakeWeightedAverage( TweenState& average_out, const TweenState& ts1, const TweenState& ts2, float fPercentBetween )
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void Actor::TweenState::MakeWeightedAverage( TweenState& average_out, const TweenState& ts1, const TweenState& ts2, float fPercentBetween )
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@@ -48,7 +48,6 @@ public:
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RectF fade; // 0 = no fade
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RectF fade; // 0 = no fade
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RageColor diffuse[4];
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RageColor diffuse[4];
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RageColor glow;
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RageColor glow;
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GlowMode glowmode;
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Command command; // command to execute when this
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Command command; // command to execute when this
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void Init();
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void Init();
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@@ -178,8 +177,6 @@ public:
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RageColor GetDiffuses( int i ) { return DestTweenState().diffuse[i]; };
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RageColor GetDiffuses( int i ) { return DestTweenState().diffuse[i]; };
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void SetGlow( RageColor c ) { DestTweenState().glow = c; };
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void SetGlow( RageColor c ) { DestTweenState().glow = c; };
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RageColor GetGlow() { return DestTweenState().glow; };
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RageColor GetGlow() { return DestTweenState().glow; };
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void SetGlowMode( GlowMode m ) { DestTweenState().glowmode = m; };
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GlowMode GetGlowMode() { return DestTweenState().glowmode; };
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void BeginTweening( float time, TweenType tt = TWEEN_LINEAR );
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void BeginTweening( float time, TweenType tt = TWEEN_LINEAR );
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@@ -5,7 +5,6 @@
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#ifndef RAGETYPES_H
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#ifndef RAGETYPES_H
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#define RAGETYPES_H
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#define RAGETYPES_H
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enum GlowMode { GLOW_BRIGHTEN, GLOW_WHITEN };
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enum BlendMode { BLEND_NORMAL, BLEND_ADD, BLEND_NO_EFFECT, BLEND_INVALID };
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enum BlendMode { BLEND_NORMAL, BLEND_ADD, BLEND_NO_EFFECT, BLEND_INVALID };
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enum CullMode { CULL_BACK, CULL_FRONT, CULL_NONE };
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enum CullMode { CULL_BACK, CULL_FRONT, CULL_NONE };
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enum ZTestMode { ZTEST_OFF, ZTEST_WRITE_ON_PASS, ZTEST_WRITE_ON_FAIL };
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enum ZTestMode { ZTEST_OFF, ZTEST_WRITE_ON_PASS, ZTEST_WRITE_ON_FAIL };
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