fix row 0 being skipped
This commit is contained in:
@@ -46,7 +46,7 @@ void AutoKeysounds::FinishLoading()
|
||||
int iNumTracks = m_ndAutoKeysoundsOnly[GAMESTATE->m_MasterPlayerNumber].GetNumTracks();
|
||||
for( int t = 0; t < iNumTracks; t++ )
|
||||
{
|
||||
int iRow = 0;
|
||||
int iRow = -1;
|
||||
while(1)
|
||||
{
|
||||
/* Find the next row that either player has a note on. */
|
||||
|
||||
Reference in New Issue
Block a user