case fix
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@@ -1807,6 +1807,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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case STATE_PLAYING:
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case STATE_PLAYING:
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case STATE_RECORDING:
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case STATE_RECORDING:
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{
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GAMESTATE->ResetOriginalSyncData();
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GAMESTATE->ResetOriginalSyncData();
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/* Stop displaying course attacks, if any, and return to the player's defaults. */
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/* Stop displaying course attacks, if any, and return to the player's defaults. */
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@@ -1826,6 +1827,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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GAMESTATE->ResetNoteSkins();
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GAMESTATE->ResetNoteSkins();
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break;
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break;
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}
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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}
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}
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