use glBlendFuncSeparate for 50% correct dest alpha
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@@ -129,6 +129,9 @@ void GLExt_t::Load( LowLevelWindow *pWind )
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LoadAllOrNothing( funcs, pWind);
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}
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if( HasExtension("GL_EXT_blend_func_separate") )
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glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) pWind->GetProcAddress("glBlendFuncSeparate");
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if( HasExtension("GL_EXT_blend_subtract") )
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glBlendEquation = (PFNGLBLENDEQUATIONPROC) pWind->GetProcAddress("glBlendEquation");
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