disable unused attack loading code
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@@ -138,7 +138,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
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// Don't be loose with the definition. Use only 'M' since
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// Don't be loose with the definition. Use only 'M' since
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// that's what we've been writing to disk. -Chris
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// that's what we've been writing to disk. -Chris
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case 'M': tn = TAP_ORIGINAL_MINE; break;
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case 'M': tn = TAP_ORIGINAL_MINE; break;
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case 'A': tn = TAP_ORIGINAL_ATTACK; break;
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// case 'A': tn = TAP_ORIGINAL_ATTACK; break;
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case 'K': tn = TAP_ORIGINAL_AUTO_KEYSOUND; break;
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case 'K': tn = TAP_ORIGINAL_AUTO_KEYSOUND; break;
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default:
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default:
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/* Invalid data. We don't want to assert, since there might
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/* Invalid data. We don't want to assert, since there might
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@@ -152,6 +152,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
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p++;
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p++;
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#if 0
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// look for optional attack info (e.g. "{tipsy,50% drunk:15.2}")
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// look for optional attack info (e.g. "{tipsy,50% drunk:15.2}")
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if( *p == '{' )
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if( *p == '{' )
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{
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{
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@@ -177,6 +178,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
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p++;
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p++;
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}
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}
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}
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}
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#endif
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// look for optional keysound index (e.g. "[123]")
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// look for optional keysound index (e.g. "[123]")
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if( *p == '[' )
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if( *p == '[' )
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