disable unused attack loading code

This commit is contained in:
Glenn Maynard
2005-04-25 02:38:54 +00:00
parent d586994bf4
commit d5479053fa
+3 -1
View File
@@ -138,7 +138,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
// Don't be loose with the definition. Use only 'M' since
// that's what we've been writing to disk. -Chris
case 'M': tn = TAP_ORIGINAL_MINE; break;
case 'A': tn = TAP_ORIGINAL_ATTACK; break;
// case 'A': tn = TAP_ORIGINAL_ATTACK; break;
case 'K': tn = TAP_ORIGINAL_AUTO_KEYSOUND; break;
default:
/* Invalid data. We don't want to assert, since there might
@@ -152,6 +152,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
p++;
#if 0
// look for optional attack info (e.g. "{tipsy,50% drunk:15.2}")
if( *p == '{' )
{
@@ -177,6 +178,7 @@ void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData
p++;
}
}
#endif
// look for optional keysound index (e.g. "[123]")
if( *p == '[' )