working on battle attacks

This commit is contained in:
Chris Danford
2003-11-15 08:51:47 +00:00
parent 7af9e51359
commit d51a3491a8
9 changed files with 143 additions and 87 deletions
+1
View File
@@ -29,6 +29,7 @@ public:
void Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fYReverseOffsetPixels );
void DrawActor( Actor* pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
void DrawHold( const HoldNote& hn, bool bActive, float fLife, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels );