move LuaBinding into namespace
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@@ -280,7 +280,7 @@ bool Actor::IsType( const CString &sType )
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{
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Lua *L = LUA->Get();
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this->PushSelf( L );
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bool bRet = CheckLuaObjectType( L, lua_gettop(L), sType, false );
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bool bRet = LuaBinding::CheckLuaObjectType( L, lua_gettop(L), sType, false );
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lua_pop( L, 1 );
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LUA->Release( L );
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