full light
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@@ -1007,10 +1007,10 @@ void BGAnimationLayer::Draw()
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DISPLAY->SetLighting( true );
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DISPLAY->SetLighting( true );
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DISPLAY->SetLightDirectional(
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DISPLAY->SetLightDirectional(
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0,
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0,
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RageColor(0.6f,0.6f,0.6f,1),
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RageColor(1,1,1,1),
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RageColor(0.9f,0.9f,0.9f,1),
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RageColor(1,1,1,1),
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RageColor(0.1f,0.1f,0.1f,1),
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RageColor(1,1,1,1),
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RageVector3(0, 0, 1) );
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RageVector3(0,0,1) );
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}
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}
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for( unsigned i=0; i<m_pActors.size(); i++ )
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for( unsigned i=0; i<m_pActors.size(); i++ )
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