implement mutex order tracking
This commit is contained in:
@@ -21,6 +21,7 @@
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#include <signal.h>
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#include <errno.h>
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#include <set>
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/* SDL threads aren't quite enough. We need to be able to suspend or
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* kill all threads, including the main one. SDL doesn't count the
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@@ -40,6 +41,7 @@
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#endif
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#define MAX_THREADS 128
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static vector<RageMutex*> *g_MutexList = NULL; /* watch out for static initialization order problems */
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static const unsigned int UnknownThreadID = 0xFFFFFFFF;
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struct ThreadSlot
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@@ -482,6 +484,7 @@ struct RageMutexImpl
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void Lock();
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void Unlock();
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bool IsLockedByThisThread() const;
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};
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RageMutexImpl::RageMutexImpl( RageMutex *parent )
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@@ -563,6 +566,11 @@ void RageMutexImpl::Unlock()
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sm_crash();
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}
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bool RageMutexImpl::IsLockedByThisThread() const
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{
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return LockedBy == GetCurrentThreadId();
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}
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#elif defined(HAVE_LIBPTHREAD)
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#include <sys/time.h>
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struct RageMutexImpl
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@@ -578,6 +586,7 @@ struct RageMutexImpl
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void Lock();
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void Unlock();
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bool IsLockedByThisThread() const;
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};
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RageMutexImpl::RageMutexImpl( RageMutex *parent )
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@@ -687,6 +696,11 @@ void RageMutexImpl::Unlock()
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pthread_mutex_unlock( &mutex );
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}
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bool RageMutexImpl::IsLockedByThisThread() const
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{
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return LockedBy == SDL_ThreadID();
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}
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#else
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/* SDL implementation. */
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struct RageMutexImpl
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@@ -702,6 +716,7 @@ struct RageMutexImpl
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void Lock();
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void Unlock();
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bool IsLockedByThisThread() const;
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};
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RageMutexImpl::RageMutexImpl( RageMutex *parent )
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@@ -741,24 +756,125 @@ void RageMutexImpl::Unlock()
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LockedBy = 0;
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SDL_UnlockMutex( mutex );
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}
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bool RageMutexImpl::IsLockedByThisThread() const
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{
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return LockedBy == SDL_ThreadID();
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}
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#endif
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static const int MAX_MUTEXES = 256;
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/* g_MutexesBefore[n] is a list of mutex IDs which must be locked before n (if at all).
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* The array g_MutexesBefore[n] is locked for writing by locking mutex n, so lock that
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* mutex *before* calling MarkLockedMutex(). */
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bool g_MutexesBefore[MAX_MUTEXES][MAX_MUTEXES];
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void RageMutex::MarkLockedMutex()
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{
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/* This only makes locking take about 25% longer, and we generally don't lock in
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* inner loops, so this is enabled by default for now. */
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// if( !g_bEnableMutexOrderChecking )
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// return;
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const int ID = this->m_UniqueID;
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ASSERT( ID < MAX_MUTEXES );
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/* This is a queue of all mutexes that must be locked before ID, if at all. */
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vector<const RageMutex *> before;
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/* Iterate over all locked mutexes that are locked by this thread. */
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unsigned i;
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for( i = 0; i < g_MutexList->size(); ++i )
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{
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const RageMutex *mutex = (*g_MutexList)[i];
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if( mutex->m_UniqueID == this->m_UniqueID )
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continue;
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if( !mutex->IsLockedByThisThread() )
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continue;
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/* mutex must be locked before this. If we've previously marked the opposite,
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* then we have an inconsistent lock order. */
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if( g_MutexesBefore[mutex->m_UniqueID][this->m_UniqueID] )
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{
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LOG->Warn( "Mutex lock inconsistency: mutex \"%s\" must be locked before \"%s\"",
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this->GetName().c_str(), mutex->GetName().c_str() );
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break;
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}
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/* Optimization: don't add it to the queue if it's already been done. */
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if( !g_MutexesBefore[this->m_UniqueID][mutex->m_UniqueID] )
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before.push_back( mutex );
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}
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while( before.size() )
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{
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const RageMutex *mutex = before.back();
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before.pop_back();
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g_MutexesBefore[this->m_UniqueID][mutex->m_UniqueID] = 1;
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/* All IDs which must be locked before mutex must also be locked before
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* this. That is, if A < mutex, because mutex < this, mark A < this. */
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for( i = 0; i < g_MutexList->size(); ++i )
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{
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const RageMutex *mutex2 = (*g_MutexList)[i];
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if( g_MutexesBefore[mutex->m_UniqueID][mutex2->m_UniqueID] )
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before.push_back( mutex2 );
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}
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}
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}
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/* XXX: How can g_FreeMutexIDs and g_MutexList be threadsafed? */
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static set<int> *g_FreeMutexIDs = NULL;
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RageMutex::RageMutex( const CString name ):
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m_sName( name )
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{
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mut = new RageMutexImpl(this);
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if( g_FreeMutexIDs == NULL )
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{
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g_FreeMutexIDs = new set<int>;
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for( int i = 0; i < MAX_MUTEXES; ++i )
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g_FreeMutexIDs->insert( i );
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}
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RAGE_ASSERT_M( !g_FreeMutexIDs->empty(), ssprintf("MAX_MUTEXES exceeded creating \"%s\"", name.c_str() ) );
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m_UniqueID = *g_FreeMutexIDs->begin();
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g_FreeMutexIDs->erase( g_FreeMutexIDs->begin() );
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if( g_MutexList == NULL )
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g_MutexList = new vector<RageMutex*>;
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g_MutexList->push_back( this );
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}
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RageMutex::~RageMutex()
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{
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vector<RageMutex*>::iterator it = find( g_MutexList->begin(), g_MutexList->end(), this );
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ASSERT( it != g_MutexList->end() );
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g_MutexList->erase( it );
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if( g_MutexList->empty() )
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{
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delete g_MutexList;
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g_MutexList = NULL;
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}
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delete mut;
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g_FreeMutexIDs->insert( m_UniqueID );
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}
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void RageMutex::Lock()
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{
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mut->Lock();
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MarkLockedMutex();
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}
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void RageMutex::Unlock()
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@@ -766,6 +882,11 @@ void RageMutex::Unlock()
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mut->Unlock();
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}
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bool RageMutex::IsLockedByThisThread() const
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{
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return mut->IsLockedByThisThread();
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}
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LockMutex::LockMutex(RageMutex &mut, const char *file_, int line_):
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mutex(mut),
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file(file_),
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@@ -802,7 +923,7 @@ void LockMutex::Unlock()
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-----------------------------------------------------------------------------
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File: RageThreads
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Copyright (c) 2001-2004 by the person(s) listed below. All rights reserved.
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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