script update;

This commit is contained in:
AJ Kelly
2010-05-26 00:21:38 -05:00
parent 242d220fa7
commit d463d4e4f5
2 changed files with 45 additions and 14 deletions
+43 -2
View File
@@ -1,6 +1,6 @@
--[[ sm-ssc compatibility helpers
sm-ssc changes quite a few things which would make various SM4 content break.
Also, certain things are deprecated/removed from sm-ssc.
Also, certain things are deprecated/removed from sm-ssc (and sometimes SM4 too).
--]]
--[[ Actor ]]
@@ -9,6 +9,27 @@ function Actor:hidden(bHide)
self:visible(not bHide);
end;
-- for when horizalign and vertalign get killed:
--[[
function Actor:horizalign(v)
local values = {
left = 0;
center = 0.5;
right = 1;
};
self:halign(values[v]);
end;
function Actor:vertalign(v)
local values = {
top = 0;
middle = 0.5;
bottom = 1;
};
self:valign(values[v]);
end;
--]]
--[[ ActorScroller: all of these got renamed, so alias the lowercase ones if
things are going to look for them. ]]
function ActorScroller:getsecondtodestination()
@@ -37,4 +58,24 @@ end;
-- renaming various StepMania functions to sm-ssc ones:
if ScreenString then ScreenString = Screen.String; end;
if ScreenMetric then ScreenMetric = Screen.Metric; end;
if ScreenMetric then ScreenMetric = Screen.Metric; end;
-- SM4SVN r28330: "add IsFullCombo bindings" - Chris Danford
-- Unfortunately we already bound FullComboOfScore(tns), meaning we're not
-- going to go back and redefine bindings that match it. Alias them instead
-- for any themes expecting to use them:
function PlayerStageStats:IsFullComboW1()
return self:FullComboOfScore('TapNoteScore_W1');
end;
function PlayerStageStats:IsFullComboW2()
return self:FullComboOfScore('TapNoteScore_W2');
end;
function PlayerStageStats:IsFullComboW3()
return self:FullComboOfScore('TapNoteScore_W3');
end;
function PlayerStageStats:IsFullComboW4()
return self:FullComboOfScore('TapNoteScore_W4');
end;
+2 -12
View File
@@ -123,18 +123,8 @@ function HoldTiming()
end;
end;
function HoldJudgmentLetGo()
if GAMESTATE:GetCurrentGame():GetName() == "pump" then
return cmd(visible,false);
else return cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0);
end;
end;
function HoldJudgmentHeld()
if GAMESTATE:GetCurrentGame():GetName() == "pump" then
return cmd(visible,false);
else return cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0);
end;
function ShowHoldJudgments()
return not GAMESTATE:GetCurrentGame():GetName() == "pump";
end;
function HoldHeadStep()