From d452ed9f21680ea4ef3c7cd1d24bcab67d769f56 Mon Sep 17 00:00:00 2001 From: sukibaby <163092272+sukibaby@users.noreply.github.com> Date: Wed, 14 Aug 2024 06:03:00 -0700 Subject: [PATCH] Static cast m_FrameBuffer.size to int --- src/arch/MovieTexture/MovieTexture_FFMpeg.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index 9617bedbec..0405ca1717 100644 --- a/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -166,7 +166,7 @@ float MovieDecoder_FFMpeg::GetTimestamp() const } // In a logical situation, this means that display is outpacing decoding. - if (m_iFrameNumber >= m_FrameBuffer.size()) { + if (m_iFrameNumber >= static_cast(m_FrameBuffer.size())) { return 0; } return m_FrameBuffer[m_iFrameNumber].frameTimestamp; @@ -174,7 +174,7 @@ float MovieDecoder_FFMpeg::GetTimestamp() const bool MovieDecoder_FFMpeg::IsCurrentFrameReady() { // We're displaying faster than decoding. Do not even try to display the frame. - if (m_iFrameNumber >= m_FrameBuffer.size()) { + if (m_iFrameNumber >= static_cast(m_FrameBuffer.size())) { return false; } // If the whole movie is decoded, then the frame is definitely ready.